#include <PartioIterator.h>
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| ParticleAccessor (const ParticleAttribute &attr) |
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template<class TDATA , class TITERATOR > |
TDATA * | raw (const TITERATOR &it) |
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template<class TDATA , class TITERATOR > |
const TDATA * | raw (const TITERATOR &it) const |
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template<class TDATA , class TITERATOR > |
TDATA & | data (const TITERATOR &it) |
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template<class TDATA , class TITERATOR > |
const TDATA & | data (const TITERATOR &it) const |
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◆ ParticleAccessor()
◆ data() [1/2]
template<class TDATA , class TITERATOR >
TDATA& Partio::ParticleAccessor::data |
( |
const TITERATOR & |
it | ) |
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inline |
◆ data() [2/2]
template<class TDATA , class TITERATOR >
const TDATA& Partio::ParticleAccessor::data |
( |
const TITERATOR & |
it | ) |
const |
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inline |
◆ raw() [1/2]
template<class TDATA , class TITERATOR >
TDATA* Partio::ParticleAccessor::raw |
( |
const TITERATOR & |
it | ) |
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inline |
◆ raw() [2/2]
template<class TDATA , class TITERATOR >
const TDATA* Partio::ParticleAccessor::raw |
( |
const TITERATOR & |
it | ) |
const |
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inline |
◆ ParticleIterator< false >
◆ ParticleIterator< true >
◆ attributeIndex
int Partio::ParticleAccessor::attributeIndex |
◆ basePointer
char* Partio::ParticleAccessor::basePointer |
◆ count
int Partio::ParticleAccessor::count |
◆ next
◆ stride
int Partio::ParticleAccessor::stride |
◆ type
The documentation for this struct was generated from the following file: