Partio
Public Member Functions | Protected Member Functions | List of all members
Partio::ParticlesInfo Class Referenceabstract

Particle Collection Interface. More...

#include <Partio.h>

Inheritance diagram for Partio::ParticlesInfo:
Partio::ParticlesData Partio::ParticlesDataMutable

Public Member Functions

virtual void release ()=0
 
virtual int numParticles () const =0
 Number of particles in the structure. More...
 
virtual int numAttributes () const =0
 Number of per-particle attributes. More...
 
virtual int numFixedAttributes () const =0
 Number of fixed attributes. More...
 
virtual bool attributeInfo (const char *attributeName, ParticleAttribute &attribute) const =0
 Lookup an attribute by name and store a handle to the attribute. More...
 
virtual bool fixedAttributeInfo (const char *attributeName, FixedAttribute &attribute) const =0
 Lookup an attribute by name and store a handle to the attribute. More...
 
virtual bool attributeInfo (const int index, ParticleAttribute &attribute) const =0
 Lookup an attribute by index and store a handle to the attribute. More...
 
virtual bool fixedAttributeInfo (const int index, FixedAttribute &attribute) const =0
 Lookup an attribute by index and store a handle to the attribute. More...
 

Protected Member Functions

virtual ~ParticlesInfo ()
 

Detailed Description

Particle Collection Interface.

This class provides ways of accessing basic information about particles, the number in the set, the attribute names and types, etc. No actual data can be read or written.

Constructor & Destructor Documentation

◆ ~ParticlesInfo()

virtual Partio::ParticlesInfo::~ParticlesInfo ( )
inlineprotectedvirtual

Member Function Documentation

◆ attributeInfo() [1/2]

virtual bool Partio::ParticlesInfo::attributeInfo ( const char *  attributeName,
ParticleAttribute attribute 
) const
pure virtual

Lookup an attribute by name and store a handle to the attribute.

◆ attributeInfo() [2/2]

virtual bool Partio::ParticlesInfo::attributeInfo ( const int  index,
ParticleAttribute attribute 
) const
pure virtual

Lookup an attribute by index and store a handle to the attribute.

◆ fixedAttributeInfo() [1/2]

virtual bool Partio::ParticlesInfo::fixedAttributeInfo ( const char *  attributeName,
FixedAttribute attribute 
) const
pure virtual

Lookup an attribute by name and store a handle to the attribute.

◆ fixedAttributeInfo() [2/2]

virtual bool Partio::ParticlesInfo::fixedAttributeInfo ( const int  index,
FixedAttribute attribute 
) const
pure virtual

Lookup an attribute by index and store a handle to the attribute.

◆ numAttributes()

virtual int Partio::ParticlesInfo::numAttributes ( ) const
pure virtual

Number of per-particle attributes.

◆ numFixedAttributes()

virtual int Partio::ParticlesInfo::numFixedAttributes ( ) const
pure virtual

Number of fixed attributes.

◆ numParticles()

virtual int Partio::ParticlesInfo::numParticles ( ) const
pure virtual

Number of particles in the structure.

◆ release()

virtual void Partio::ParticlesInfo::release ( )
pure virtual

Frees the memory if this particle set was created with create() or release() Reduces reference count if it was obtained with readCached() and if the ref count hits zero, frees the memory


The documentation for this class was generated from the following file: